Chapter 9 has some interesting anecdotes about the quest to create a chess program that could beat Gary Kasparov. It covers some of the limits of humans and machines, and how they are almost better when used in tandem.
Chapter 9 has some interesting anecdotes about the quest to create a chess program that could beat Gary Kasparov. It covers some of the limits of humans and machines, and how they are almost better when used in tandem.